How to Make an Obby Checkpoint System in Roblox

Beginner 6 min Basics

Stage checkpoints that persist between sessions: touched detection on the server, per-player respawn locations, DataStore saving.

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How it works, step by step

  1. 1

    Tag checkpoint parts with a CollectionService tag and let one server script handle them all.

  2. 2

    On touch, compare the part's Stage attribute against the player's current stage — only accept forward progress.

  3. 3

    Set Player.RespawnLocation so respawns land at the newest checkpoint.

  4. 4

    Store the stage in leaderstats and save it via UpdateAsync in a pcall with retries.

  5. 5

    Autosave every 60 seconds and flush saves in game:BindToClose.

Concepts you'll use

  • CollectionService tags for shared behavior
  • RespawnLocation API
  • UpdateAsync with backoff

Mistakes that cost you players

  • Handling touches on the client — exploiters can fake progress; always validate server-side.
  • Saving with SetAsync inside Touched events hammers the DataStore rate limit; save periodically instead.

Every script above — written, placed & wired in ~30 seconds

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