How to Build a Melee Combat System That Can't Be Cheated

Advanced 12 min Combat

Sword swings where the server owns hitboxes, damage and combos — the client just asks nicely.

Skip the typing

Generate the whole system, every file wired up. Free during beta.

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How it works, step by step

  1. 1

    Client fires AttackRequested with the swing id; plays animation instantly for feel.

  2. 2

    Server validates: alive? equipped? cooldown passed? within attack range of its own recorded position?

  3. 3

    Server runs the hitbox itself (spatial query from weapon handle) — never accepts client hit lists.

  4. 4

    Apply damage atomically, award credit, replicate resolved outcomes to nearby clients.

  5. 5

    Chain combo windows in a small state machine with cancel tags.

Concepts you'll use

  • Spatial queries server-side
  • Intent vs outcome remotes
  • Combo state machines

Mistakes that cost you players

  • Accepting 'I hit player X' from the client is the #1 combat exploit in Roblox history.
  • Damage numbers computed on the client let injectors one-shot bosses.

Every script above — written, placed & wired in ~30 seconds

Build it free 🔥

no card · full access in beta

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