How to Make a Building Placement System

Advanced 12 min Advanced

Ghost-preview placement with grid snapping, rotation and server-side validation.

Skip the typing

Generate the whole system, every file wired up. Free during beta.

Build it for me

How it works, step by step

  1. 1

    Ghost model follows mouse via raycast; snap to grid cell math on the client.

  2. 2

    Rotation on R rotates 90°; validity preview tints ghost green/red from local checks.

  3. 3

    PlaceRequest sends cell coordinates + rotation + building id — never raw CFrame trust.

  4. 4

    Server re-validates: cell free, funds sufficient, adjacency rules; then materializes authoritatively.

  5. 5

    Persistence layer saves placed buildings per plot for reload reconstruction.

Concepts you'll use

  • Cell-coordinate protocol
  • Local preview / server truth
  • Plot serialization

Mistakes that cost you players

  • Accepting CFrames lets players overlap or wall-bury buildings arbitrarily.
  • Skipping persistence makes every server restart erase entire bases.

Every script above — written, placed & wired in ~30 seconds

Build it free 🔥

no card · full access in beta

Keep building

All topics