How to Show Hit Markers and Damage Numbers

Intermediate 6 min Combat

Floating damage numbers and crosshair feedback fed by server-resolved outcomes.

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How it works, step by step

  1. 1

    After server applies damage, FireClient the attacker with {victim, amount, crit}.

  2. 2

    Render billboard damage numbers pooled from a template folder (no runtime GUI spam).

  3. 3

    Tween rise-and-fade with slight random horizontal drift so crits feel juicy.

  4. 4

    Crosshair hit marker flashes on any confirmed hit; kill confirms get a distinct sound.

  5. 5

    Aggregate rapid hits into rolling numbers to avoid text soup in shotgun scenarios.

Concepts you'll use

  • Outcome replication
  • BillboardGui pooling
  • Aggregated ticks

Mistakes that cost you players

  • Creating hundreds of BillboardGuis per minute without pooling tanks framerate.
  • Showing numbers computed pre-validation misleads players when server clamps.

Every script above — written, placed & wired in ~30 seconds

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