How to Show Hit Markers and Damage Numbers
Intermediate 6 min Combat
Floating damage numbers and crosshair feedback fed by server-resolved outcomes.
Skip the typing
Generate the whole system, every file wired up. Free during beta.
How it works, step by step
- 1
After server applies damage, FireClient the attacker with {victim, amount, crit}.
- 2
Render billboard damage numbers pooled from a template folder (no runtime GUI spam).
- 3
Tween rise-and-fade with slight random horizontal drift so crits feel juicy.
- 4
Crosshair hit marker flashes on any confirmed hit; kill confirms get a distinct sound.
- 5
Aggregate rapid hits into rolling numbers to avoid text soup in shotgun scenarios.
Concepts you'll use
- Outcome replication
- BillboardGui pooling
- Aggregated ticks
Mistakes that cost you players
- Creating hundreds of BillboardGuis per minute without pooling tanks framerate.
- Showing numbers computed pre-validation misleads players when server clamps.
Every script above — written, placed & wired in ~30 seconds
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