How to Make a Multiplayer Lobby with Matchmaking Basics
Advanced 13 min Multiplayer
Queue players across servers using MemoryStoreService and TeleportService to fill matches.
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How it works, step by step
- 1
Queue joined players into a MemoryStoreSortedMap keyed by skill/scope.
- 2
Matchmaker loop batches ready players when queue depth or timeout thresholds hit.
- 3
Reserve a place via ReservedServers on TeleportService for a fresh match server.
- 4
Teleport party members together with TeleportOptions storing match metadata.
- 5
Handle teleport failures gracefully: refund queue position, notify via toast.
Concepts you'll use
- MemoryStore queues
- ReservedServers
- Party-coherent teleports
Mistakes that cost you players
- Polling MemoryStore too aggressively hits throughput quotas.
- Losing party grouping across teleports splits friends into different matches.
Every script above — written, placed & wired in ~30 seconds
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