How to Make Moving Platforms That Carry Players

Intermediate 7 min Basics

Platforms that tween between points AND take players along — the classic gotcha solved.

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How it works, step by step

  1. 1

    Platform tweens position between two attachments on a fixed cadence.

  2. 2

    Assembly mass matters: weld players via platform's Touched creating a temporary WeldConstraint.

  3. 3

    Remove the weld on TouchEnded or jump so players can hop off naturally.

  4. 4

    Alternative: LinearVelocity floor players onto the platform for smoother carries.

  5. 5

    Server animates; clients see identical motion through replication — no local copies.

Concepts you'll use

  • Temporary WeldConstraints
  • LinearVelocity floors
  • Replicated motion

Mistakes that cost you players

  • Animating on the client only moves the platform for one player.
  • Welds left attached forever glue players to platforms through walls.

Every script above — written, placed & wired in ~30 seconds

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