How to Make a Settings Menu That Saves

Intermediate 7 min UI

Sliders, toggles and dropdowns wired to a persisted settings module.

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How it works, step by step

  1. 1

    Settings schema in a shared module: key, type, default, range, apply function.

  2. 2

    Generic renderer builds rows from schema — adding a setting costs one line.

  3. 3

    Changes apply instantly (music volume, camera shake, shift-lock) and debounce persistence.

  4. 4

    Profile stores settings server-side so they follow players across devices.

  5. 5

    Reset-to-defaults button restores schema defaults in one pass.

Concepts you'll use

  • Schema-driven UI
  • Debounced persistence
  • Instant apply functions

Mistakes that cost you players

  • Saving settings on every slider tick spams DataStores; debounce 1–2s.
  • Applying settings before character exists errors on camera options.

Every script above — written, placed & wired in ~30 seconds

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