How to Make a Shop System in Roblox (Currency + Dev Products)

Intermediate 11 min Economy & Data

A shop that handles both in-game currency purchases and real-money products with bulletproof ProcessReceipt.

Skip the typing

Generate the whole system, every file wired up. Free during beta.

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How it works, step by step

  1. 1

    Catalog lives in a shared config module: ids, prices, icons, grant handlers.

  2. 2

    GUI renders from catalog; buy buttons fire PurchaseRequested{itemId}.

  3. 3

    Server path A (soft currency): validate stock/funds, deduct, grant, echo receipt.

  4. 4

    Server path B (Robux): MarketplaceService prompts; ProcessReceipt persists BEFORE granting, idempotently.

  5. 5

    Log both paths for support disputes.

Concepts you'll use

  • ProcessReceipt idempotency
  • Config-driven catalogs
  • Dual purchase paths

Mistakes that cost you players

  • Granting items before persisting the receipt double-grants when Roblox retries.
  • Prices stored client-side get edited by injectors; totals are always server math.

Every script above — written, placed & wired in ~30 seconds

Build it free 🔥

no card · full access in beta

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