about
Built by a solo dev who ships Roblox games
ScriptFreak started with a shop that took three hours. The idea was the easy part. The rest went on remembering which service owns the money, whether the remote checked what the client sent, and why a DataStore call nobody wrapped in pcall had quietly wiped a save.
The engine is opinionated because of that afternoon. Builds are server-authoritative, since client-trusted currency is how games get drained. Scripts stick to current Luau (task.wait, attributes, tags) rather than the patterns that break on the next Studio update, and each file arrives in the service that has to run it with a note saying why.
The plugin exists for the same reason. A build landing in your Explorer beats copying paragraphs out of a chat window, and one Ctrl+Z beats hunting down five wrong files.
We take no outside money and we build in the open during beta. Everything on the site is free while the engine gets hammered on real projects.