How to Make Wave Enemy Spawners

Intermediate 8 min NPCs & AI

Zombie/enemy waves scaled by difficulty with budgeted spawning and cleanup.

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Generate the whole system, every file wired up. Free during beta.

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How it works, step by step

  1. 1

    Wave config module defines enemy budget, composition and spawn interval per wave.

  2. 2

    Spawner picks tagged spawn points away from players; enforces max-alive concurrency.

  3. 3

    Each enemy registers into an active set; deaths decrement and feed wave progression.

  4. 4

    Intermission timers broadcast next-wave countdowns via remotes.

  5. 5

    Cleanup pass removes stragglers and corpses between waves.

Concepts you'll use

  • Budget-based spawning
  • Max-alive concurrency
  • Wave state machine

Mistakes that cost you players

  • Spawning hundreds of unthrottled NPCs tanks the server for everyone.
  • Enemies parented nowhere visible confuse new scripters — parent to Workspace with tags.

Every script above — written, placed & wired in ~30 seconds

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no card · full access in beta

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