How to Make Tower Defense Waves and Towers

Advanced 14 min Advanced

Placement grid, tower targeting, projectile/combat resolution and wave economies.

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How it works, step by step

  1. 1

    Path defined by waypoints; enemies interpolate with health pools from wave scaling.

  2. 2

    Placement validates grid cells + cost server-side before creating the tower model.

  3. 3

    Tower component scans targets by strategy (first/last/strongest) on a heartbeat cadence.

  4. 4

    Projectiles resolve damage server-side with range/fire-rate respect.

  5. 5

    Wave director escalates composition; economy pays per kill + wave bonus.

Concepts you'll use

  • Waypoint interpolation
  • Targeting strategies
  • Server placement authority

Mistakes that cost you players

  • Client-placed towers get deleted by opponents' clients — placement must be server truth.
  • Per-frame target scanning across hundreds of entities needs cadence throttling.

Every script above — written, placed & wired in ~30 seconds

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