How to Make a Safe Trading System
Advanced 13 min Economy & Data
Player-to-player trades with escrow, confirmation windows and rollback safety.
Skip the typing
Generate the whole system, every file wired up. Free during beta.
How it works, step by step
- 1
TradeInvite creates a server-side escrow object holding both inventories' offered items.
- 2
Offer changes lock both sides into 'unconfirmed'; any edit requires re-confirmation from both.
- 3
Countdown timer prevents indefinite holds; either party cancels anytime.
- 4
Commit phase validates both parties still own everything offered, swaps atomically, persists both profiles.
- 5
Rollback path restores items if any DataStore write fails mid-commit.
Concepts you'll use
- Escrow objects
- Re-confirm on change
- Atomic swap + rollback
Mistakes that cost you players
- Swapping inventories directly without escrow enables scam macros racing edits.
- Skipping rollback turns a rare DataStore error into item duplication lawsuits-by-ticket.
Every script above — written, placed & wired in ~30 seconds
Build it free 🔥no card · full access in beta
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