Combat System Generator

Combat is the #1 target for exploiters — and the easiest place to lose players to lag and unfair deaths. OX Alpha builds the full stack: input handling on the client, authoritative hit validation on the server, raycast/projectile options, damage numbers, ragdoll and kill leaderboards.

  • Melee + ranged templates with lag compensation basics
  • All damage decided on the server — clients only report intent
  • Rate limiting and sanity checks on every remote call
  • Kill/death leaderboard with streak bonuses
Generate it now, free

no card · full access during beta

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Questions

How do I stop exploiters faking damage?

Never accept 'I dealt X damage' from a client. OX Alpha's pattern: client reports an attack attempt, server runs its own hitbox/raycast and applies damage itself.

Will there be input delay if the server decides everything?

No — animations and feedback play instantly on the client (prediction), then confirm against server results. You get responsiveness without trusting the client.