Pet System Generator
Pet systems drive retention like nothing else — and they touch everything: probability, animation, networking, data. One prompt gets you the whole machine: eggs with weighted rarity tables, hatch animations, pets that follow and fly behind players, equip limits, collection index and full DataStore persistence.
- Weighted rarity tables (common → secret) in a tunable config module
- Hatch animation with reveal sequence and skip option
- Pets that smoothly follow the player using AlignPosition
- Equip limit, index book and multi-server data safety
no card · full access during beta
Start from one of these
Questions
Are the rarity rolls fair?
Rolls happen on the server with weights defined in one config module — clients see results, never influence them. Odds can be audited in one place.
Can pets be traded later?
Ask for it — trade flows with confirmation screens and server-side escrow are a supported generation.