Pet System Generator

Pet systems drive retention like nothing else — and they touch everything: probability, animation, networking, data. One prompt gets you the whole machine: eggs with weighted rarity tables, hatch animations, pets that follow and fly behind players, equip limits, collection index and full DataStore persistence.

  • Weighted rarity tables (common → secret) in a tunable config module
  • Hatch animation with reveal sequence and skip option
  • Pets that smoothly follow the player using AlignPosition
  • Equip limit, index book and multi-server data safety
Generate it now, free

no card · full access during beta

Start from one of these

Questions

Are the rarity rolls fair?

Rolls happen on the server with weights defined in one config module — clients see results, never influence them. Odds can be audited in one place.

Can pets be traded later?

Ask for it — trade flows with confirmation screens and server-side escrow are a supported generation.